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Rip game boy sprites sheets
Rip game boy sprites sheets




  1. #RIP GAME BOY SPRITES SHEETS HOW TO#
  2. #RIP GAME BOY SPRITES SHEETS UPDATE#
  3. #RIP GAME BOY SPRITES SHEETS CODE#

#RIP GAME BOY SPRITES SHEETS HOW TO#

I'm gonna keep messing with it for now, still have no idea how to match the sprites with their palettes beyond trial and error, but I've been having fun learning how this stuff works so hopefully I can figure it out!Īlso, you mentioned that you can get useful data from savestates- how do you do that, like generally? I tried to crack open a savestate file and see what it's like and I have no clue how to parse any off the data, do you have tools for it or is it grindier/hackier than that? Doing that I got a bunch of lines of hex that look like palettes, and they look almost normal on some of the sprites!!

#RIP GAME BOY SPRITES SHEETS CODE#

I found one functioning palette (in crystaltile2 I used the nds filesystem viewer -> edit -> view icon), looked at the hex for that palette and searched for code that started with the same few hex values in case all the palettes have the same header or something. Gotcha, thanks for the intel! as I said I'm really new to this so all that information was super useful, especially the hex->palette function in crystaltile2. Be careful as just below it is the other way around and will dump the palette into the hex window and possibly break the game, and the undo command is dubious at best with that program. If you are using crystaltile2 then in the hex window is the option to set the cursor somewhere and then press a button on the left hand side along the lines of hex -> pal to dump a palette like that. In a tile editor it will usually look like a jumbled mess of pixels (as opposed to like an image or blank), though I can't necessarily spot things reliably in such scenarios like I can with other things that are not graphics or are compressed graphics. That way you can find out how it is stored in one and that will usually go for all.įor the DS then I also tend to look in the same directories as where I find the graphics (if there is a small file with a similar name then worth checking that out), at the start of files, at the end of files. I like to grab a palette (does not necessarily have to be the one for the thing you want) from the game and search the game for it. Get to a point in the game when the sprite is displayed (or the same colours are used) and it will be there to grab from emulators, savestates and other things.īeyond that you get to play ROM hacker. If if it is enemies you might still be able to figure out what values correspond to the enemies in battle and use that to cycle round some rare enemies. You could play the game to the end and do the 30 hour sidequest to get the ultimate weapon, or you could get to the first shop, figure out the inventory format (two main approaches really) and make an inventory cheat to get it there. *If you are say ripping the sprites for all the weapons in a RPG. Bit tedious but will get it done and spares you having to play hacker. You still have the option of emulator ripping (all those nice VRAM/BG/OAM viewers in various emulators are there for a reason), possibly assisted by cheats*.

#RIP GAME BOY SPRITES SHEETS UPDATE#

bins in crystaltile is giving me something that looks like a tilesheet, just shuffled around or something - i guess my current goal is to find the palette for the sprites (?) and find a way to un-shuffle them? I'll keep looking and update if i figure it out, again I'm real new to this so apologies if this is a dumb issue & please lmk if I'm on the wrong path or something!Īnother edit: Got the sprites the right shape! Palette is still off though- anyone know how to find a sprite sheet's palette or a resource that could help me? Thanks! Are there any tools/strats I can use to decode the binaries into sprites, or is that not a possibility? lmk if more information would be usefulĮdit: Quick update: Opening the. I'm trying to hard rip sprite sheets from the DS game Rocket Slime, but running into a brick wall - all the sprite ripping tutorials I've found deal with file formats that my ROM doesn't have, outside of the audio files it looks like all the graphical data is stored in binary files. Hey team! New to the rom hacking community & this forum, so apologies if this is in the wrong place/not a good way to post.






Rip game boy sprites sheets